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Steam How to Upload Mods to Arma 3

Contents

  • 1 Publishing user content (mods and campaigns)
  • two User interface
    • 2.ane Published items list
    • 2.ii Detail Metadata
    • 2.iii Description
    • two.4 Tags
    • 2.5 Modify notes
    • 2.6 Image
    • 2.7 SteamWorks licence
    • ii.8 Publish
    • 2.9 Options
      • 2.9.i Other buttons
  • iii Wearisome technical stuff
  • 4 Logs
  • 5 Notes

Arma3PublisherIcon.png

Arma 3 logo black.png 1.24

The purpose of this tools is to publish and manage items in the Steam Workshop. It allows you to upload your mods and alter the information that is displayed on their Steam Workshop folio. Published mods (and other items) tin be and so subscribed by other players and loaded to the game past Arma 3 Launcher.

The official Publisher was launched July 14, 2014 with the Bootcamp update 1.24. http://arma3.com/news/bohemia-interactive-deploys-arma-3-bootcamp-update.

Publishing user content (mods and campaigns)

To publish the content to Steam Workshop, you have to have the modern prepared and tested. Start with clicking a push button "SELECT Mod FOLDER" and selecting the folder that contains your mod.

Then y'all should name select the name for it (information technology should be unique and descriptive for users to identify it hands) and select it is blazon:

  • Modern: a game modification, an addon or a new terrain;
  • Entrada: a series of connected missions;
  • Scenario: simple mission are published straight from Eden Editor and can't be published by Publisher.

Based on the selected detail blazon, you can choose from the multiple tags that are used on Workshop to filter the items. We recommend to utilize the tags that the best describes your item. Using misleading tags or all tags will outcome in Workshop moderators irresolute them or removal of the entire item from Steam Workshop.

If you lot're updating the existing item, you should fill the change notes to permit your users know what's new.

Before the mods is published or updated on Workshop, the structure bank check is done to ensure that the mod can be loaded past the game.
Following requirements must be met in social club to publish the modernistic:

  • addons folder needs to be directly in the root (top level) to exist loaded in the game;
  • addons folder has to contain the PBO files;
  • all signatures need to be in the same folder as their respective PBOs.

Publishing a mod with PBO files exterior of addons binder (such as an presence of Optional folder) volition produce a warning, considering swapping of files in mods caused through Steam client is not recommended. [note 1]

User interface

Arma3Publisher.PNG

Published items list

Displays your new and published items.

  • Unpublished item: Select this item when yous want to publish a new item in the Workshop.
  • List of published items: lists all your existing items. Publishing with a selected detail on this listing will overwrite all data and meta-data on Steam with your local copy. Scenarios published from the game's editor are too listed.
  • Search field: allows full-text search in the list
  • Web: opens the workshop page of the selected published item. Not available for the unpublished item.
  • Delete: removes the item from the workshop. Use carefully, does not have undo.

Detail Metadata

  • Modern content: Drag and driblet a file or a binder onto the box. Remove added items by clicking 10.
    • Included folders automatically include whatsoever files or sub-folders
    • Items can contain multiple files and folders
    • Item size is not limited
    • Buttons:
      • Add file, Add together folder: opens windows dialog to select files or folder
      • Articulate all - removes all included files and folders from the mod content box
    • Behavior
      • A file or a folder can be included only once (based on its path)
      • Files of the same name but different size tin be included even in the aforementioned directory, they will be enumerated (myMod.pbo; myMod.pbo > myMod.pbo; myMod1.pbo)
      • Tooltip shows the full path and size
      • Including only one binder will not promote it as root, the input field is the root and volition be published every bit @name
    • Signatures
      • signatures are required for multiplayer with mods and can exist generated in Addon builder [Addon Builder]
      • with a multiple files philosophy, signatures can at present exist included in the workshop items
      • they should to be in the same folder as the respective PBO
      • Publisher options now allows auto-including signatures
  • Writer: Reads the author specified in the PBO or from Steam
  • Name: Name of the Workshop detail.
  • Size: Size of the item on Steam or a size of the file to be uploaded (xanthous color).
    • Displays file and folder count for an detail to be published.
  • Published: For existing items only, the original published date.
  • Final Update: For existing items just, the last update time.
  • Visibility: There are iii options to choose from:
    • Public - visible to anyone, anyone tin subscribe to your item
    • Friends - visible just to your Steam friends
    • Private - (Default), visible only to y'all

Clarification

Text field for your description of the published item. Limit: 8000 bytes (~ 8000 characters]

NOTE: If your modern requires other content to run properly (dependency), information technology is a expert do to list all the required content hither including a links how to get it and a proper load gild, if necessary.
In addition, required items present in the workshop can be defined from the page of your item (Add/Remove Required Items).

Tags

Steam tags used for categorizing content. Good tags meliorate content discovery.

NOTE: It'due south better to tag your content sparsely (with tags from the same category) and use your tag to comprehend the most prominent qualities or elements. More than tags = more than confusion for the subscribers.

By Steam category: Information Type - specifies data type.

  • Mod - for single or multiple PBOs. Needs to be loaded on the game starting time. Content with tag Mod is displayed in Arma iii Launcher.
  • Server - special server blazon addon.
Note: Mod and Scenario tags are mutually sectional.

Mod Type - specifies mod blazon based on it is content

  • Animation - modifies animations in game
  • Boat - modifies boats in game
  • Campaign - several (continued) missions
  • Character - modifies characters in game
  • Equipment - modifies equipment in game
  • Helicopter - modifies helicopters in game
  • Mechanics - modifies game mechanics, user interface or other like elements in game (scripts)
  • Airplane - modifies planes in game
  • Sound - modifies sounds or music in game
  • Structure - modifies structures (buildings, props) in game
  • Terrain - modifies terrains in game
  • Tracked - modifies tracked vehicles in game
  • Weapon - modifies weapons in game
  • Wheeled - modifies wheeled vehicles in games

DLC

  • KartsDLC - mod recommends owning Karts DLC
  • HelicopterDLC - mod recommends owning Helicopter DLC
  • MarksmenDLC - mod recommends owning Marksmen DLC

Meta

  • Dependency - mod requires other user mods
  • Collection - modernistic created as a office of larger, only not inter-dependent, drove or theme

Review These tags are added automatically past Publisher when corresponding conditions are met. They cannot exist removed by the user. Their purpose is to make administering workshop easier.

  • Tag Review - added when the particular has over seven tags. The aim here is to reduce the number of tags per item to ameliorate discoverability.
  • Content Review - added when the particular contains a file type that could comprise malicious content. Included extensions are .exe, .dll, .cmd, .com, .bat, .py, .ps, .jar, .lib, .src.

Change notes

Text field, limited to 8000 bytes (~ 8000 characters). Only relevant when updating an existing particular with a PBO.

Note: When updating an item, provide information what inverse so that users feel informed.

Image

Previews an included image to be visible on Steam Workshop.

  • Predefined: provides a selection of existing images covering main tags.
  • Browse: opens file open dialog. Allowed file types are .jpg, .jpeg, .png, .gif, .bmp. Image is downscaled to 0,95 MB to come across the Steam limit.

SteamWorks licence

Checkbox - Before publishing, each author must explicitly agree with SteamWorks license. The whole text of the license is available online. When agreement was not confirmed, Publisher provides an fault dialog on Publish try.

Publish

Click this button to publish or update your item with the provided files and/or data.

Annotation: Publishing handles all the data to the Steam Client and displays the progress window. You can rail the progress bar, but be aware that there are several steps like compressing and extracting that are handled by the Steam back-end and not communicated over the API - this means the publishing can accept longer even on a solid connection.

Arma3PublisherOptions.PNG

Options

  • Temp binder path: ascertain a temporary folder where mods with multiple files are copied and prepared earlier their publishing. Provide an absolute path or use [...] to open the Open folder dialog. Contents of the folder is deleted after a successful publishing.
    • Use default: default temporary folder is user documments dir\AppData\Local\Temp due east.g. c:\Users\cooper\AppData\Local\Temp\
    • When adding files, a new folder is created in Temp with the Name of the modernistic (example: ...\Temp\MyFirstMod ). When such folder already exists, the new binder cannot be created and publishing fails with error. Please, remove such folder manually before retrying.
NOTE: copying large or multiple files betwixt drives can take longer
  • Auto-include signatures
    • When a PBO is being added to the mod content, Publisher searches the source folder for a relevant signature (<pbofilename>.<string>.bisign) and adds it to the modern content. If more then i signature files match the condition, all of them are included.
    • When a PBO is being removed from the mod content, Publisher automatically removes the matching signature, if present.
    • Default: on
  • Open workshop page after publishing
    • When publishing is successful, Publisher automatically opens the published item's workshop page. Usable for visual checks and subscribes.
    • Default: on
  • Apply Steam Customer instead of web browser
    • When opening workshop pages using the Web button or automatically after publishing, opens the webpage in Steam Client instead of the default web browser
    • Default: on (Steam Customer)

Other buttons

  • Bohemia Interactive - opens company folio in external web browser
  • Workshop - open up Arma 3 workshop page in external browser
  • Back up - open Bohemia Interactive back up page in external browser
  • Feedback - opens feedback tracker, Arma 3's community feedback and upshot tracking service in external web browser

Boring technical stuff

To be processed later

  • Publishing process - Be enlightened that publishing larger mods can take up a while. Hither is what has to happen:
    • Publisher sends the path to all files and folders in the temp [link] binder to Steam Client
    • Steam Customer archives the files locally into one archive
    • Steam Client uploads to SteamWorks database
    • Workshop stores the data and sends Publishing successful callback
    • Publisher receives the callback and lists the file as published

Logs

Publisher logs tin be institute in steamapps\common\Arma 3 Tools\Logs
When something goes incorrect (in several attempts, because Steam can take a bad moment sometimes :) ), please, create an consequence on the tracker in Tools category and include these logs.

Notes

  1. Steam is managing the downloaded files and keeps them synchronized with data uploaded to Workshop. If the users move the files, Steam will revert these changes with adjacent update making the beliefs of the modernistic unpredictable. Also historically this kind of manipulation has broken the Steam and forced re-download of the entire mod.

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Source: https://community.bistudio.com/wiki/Arma_3:_Publisher